Send us your product references, photos, drawings, technical files. We create the models at the highest level of precision. Configurators, packshots, augmented reality and video game assets: everything produced in-house, full ownership guaranteed.
From raw geometry to photorealistic material, every step is produced in-house by our team.
We rebuild the exact shape of the product from your drawings or photos. Subdivision, UV mapping, clean topology for real time.
Materials built layer by layer: albedo, normal map, roughness, metalness. Calibrated to the exact scale, tested under multiple lighting setups.
Setup in 3DVue: colors, materials, camera angles, backgrounds. Every variant configured in one place.
Batch renders through our AI pipeline, staged scenes, GLB/OBJ/FBX exports. Full ownership guaranteed at delivery.
Every material is built from several stacked texture maps. It's this combination that makes a 3D model indistinguishable from a product photo.
The pure color of the material, with no reflections or shadows. It's the base tint before light interacts with the surface.
Simulates relief on a flat surface with no extra polygons. Lets you render the stitching of a fabric or the scratches on a metal without weighing down the model.
Defines the level of glossiness zone by zone. White areas are matte, black areas are glossy. This is what distinguishes a polished metal from a brushed one.
Indicates whether the surface is metallic. A metal reflects its surrounding environment, which a plastic material doesn't. This map governs that distinction.
Before starting a 3D catalog modeling project.
We'll tell you what we can model. Response within 24h, no obligation.